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  • Teaching, Tutoring and Training in the Lifelong Learning Sector
    Teaching, Tutoring and Training in the Lifelong Learning Sector

    This core text provides comprehensive support for pre-service and in-service trainee teachers in the Lifelong Learning Sector covering all they need to know to achieve QTLS status. Supporting trainees through all stages of their professional development, the text takes the reader through the theoretical background underpinning teaching and learning and offers practical guidance on day-to-day challenges. This fourth edition has been fully revised and updated and includes a new chapter on teaching practice with notes on observation and lesson planning.New information on behaviour management has been added to support trainees in an aspect of teaching that many find challenging.

    Price: 36.99 £ | Shipping*: 0.00 £
  • Learning Cubes Pocket Classroom Dices DIY Education Playing Game Dices Teaching Stacking Blocks with
    Learning Cubes Pocket Classroom Dices DIY Education Playing Game Dices Teaching Stacking Blocks with

    Learning Cubes Pocket Classroom Dices DIY Education Playing Game Dices Teaching Stacking Blocks with

    Price: 2.07 € | Shipping*: 1.99 €
  • Game-Based Learning and Gamification for Education
    Game-Based Learning and Gamification for Education

    The use of educational games and gamification in teaching has been a global trend in educational research, and this reprint focuses on research related to the use of game-based learning or gamification in teaching. This reprint contains empirical studies and systematic reviews regarding the use of games in teaching, spanning many subject areas. It includes various gamification mechanisms, escape room educational games, the evaluation of various digital educational games, and other topics.

    Price: 67.39 £ | Shipping*: 0.00 £
  • The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education
    The Gamification of Learning and Instruction : Game-based Methods and Strategies for Training and Education

    "Karl has written the definitive guide to gamification, which itself is accessible and engaging.He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games....There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind.This book is a valuable guide for all who are trying to understand or adopt these important design principles."—FROM THE FOREWORD BY KEVIN KRUSE Games create engagement—the corner-stone of any positive learning experience.With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box.In this comprehensive resource, international learning expert Karl M.Kapp reveals the value of game-based mechanics to create meaningful learning experiences.Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players.He explains why these elements are critical to the success of learning.The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools.Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking.Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts.Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at www.kaplaneduneering.com/kappnotes/

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  • Which card game is suitable for learning?

    A card game that is suitable for learning is "Uno." Uno is a simple game that helps players practice matching colors and numbers, as well as strategic thinking. It is easy to learn and can be played by people of all ages, making it a great option for beginners looking to improve their card game skills. Additionally, Uno is a fun and engaging game that can help players develop their decision-making and problem-solving abilities.

  • What is the name of the Latin tutoring game?

    The name of the Latin tutoring game is "Latinum."

  • Should one learn teaching before teaching learning?

    It is important to have a solid understanding of teaching methods and strategies before embarking on the journey of teaching others. Learning how to effectively communicate information, engage students, and assess their understanding are essential skills that can be acquired through formal education or training in teaching. By learning teaching techniques first, one can better support the learning process and create a more effective and engaging learning environment for their students.

  • Which old PC learning game features a penguin?

    One old PC learning game that features a penguin is "Reader Rabbit: Learn to Read with Phonics." In this game, the player helps Reader Rabbit and his friend Sam the Lion rescue the penguin named Penelope from the clutches of the mischievous pirates. Penelope the penguin is a key character in the game, and players must complete various reading and phonics activities to progress and ultimately save her. The game combines fun gameplay with educational content to help children improve their reading skills.

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  • Teaching in Post-14 Education & Training
    Teaching in Post-14 Education & Training

    Teaching in Post-14 Education & Training provides a skilfully balanced mix of essential theory and practical guidance to support you if you are studying an ‘education and training’ qualification.It covers fundamental background information such as key philosophies and concepts, current policy and practice, key thinkers and ideas, and includes a useful chronology. More importantly it also provides the tools to help you approach the classroom with confidence, covering fundamental issues such as teaching and learning, assessment, resources, and course design. Through its pedagogical features the book also offers you opportunities to pause and reflect, as well as practical exercises, templates and examples of student work. Key features of this new edition include:• Links to the latest Professional Standards for Teachers and Trainers• Updating of the legislative and policy context• Supporting learning with technology• Planning for equality and diversity• Embedding language and literacyThis is the definitive textbook on teaching, learning and assessment for those training to work in the post-14 sector. "The latest edition of this popular book helps educators to reclaim their professional identity through stretching and thought-provoking commentary and critical questioning ...This is a valuable resource for students and teachers alike.It provides a useful framework for assignment and classroom work, balancing theory and practical teaching strategies."In Tuition, Issue 24/Summer 2016

    Price: 31.99 £ | Shipping*: 0.00 £
  • Reflective Teaching and Learning in Further Education
    Reflective Teaching and Learning in Further Education

    This book looks at critical reflection as a key skill for all teachers in further education (FE) and an important part of the new Professional Standards.In particular the text explores the key themes of self-awareness, planning, managing behaviour and CPD in relation to reflective practice to demonstrate how it can support those areas of teaching that most often cause concern.The limitations and benefits of reflection are analysed and action research is identified as an important facet in developing professional reflective practice which can in turn enhance both the personal and professional life of FE teachers. Â

    Price: 19.99 £ | Shipping*: 3.99 £
  • Understanding Teaching and Learning in Primary Education
    Understanding Teaching and Learning in Primary Education

    This textbook gives you guidance and insights into the knowledge, values and commitments necessary to succeed in the primary classroom, supported by links to theory and research literature and realistic scenarios you may encounter as a new teacher. Fully updated throughout, key features of this second edition include:· A new chapter on inclusive education· Newly expanded coverage of digital learning, engaging with educational research and the role of the primary teacher· New ‘View from Practice’ examples· Cross-referenced links to the Teachers’ Standards in England and the GTCS Professional Standards in Scotland and where they are covered within the bookThis is essential reading for professional studies modules on primary initial teacher education courses, including university-based (PGCE, PGDE, BA QTS, BEd), school-based (SCITT, School Direct) and employment-based routes into teaching.

    Price: 29.99 £ | Shipping*: 0.00 £
  • Higher Education Teaching & Learning Space Design Guide
    Higher Education Teaching & Learning Space Design Guide

    This book is essential reading for teaching staff and librarians to assist them in briefing the project design teams.It should also be a reference book for architects and interior designers.Student's need for social learning, collaborative and interactive facilities have had the greatest impact on the design of new teaching and learning spaces.The author, Brian Griffin, Architect researched this subject over many years and has included a large number of international Case Studies of successful designs.He is also the author of 'Laboratory Design Guide' 3rd Ed 2012 Routledge.

    Price: 17.71 £ | Shipping*: 3.99 £
  • How did the game D vs U end up?

    The game D vs U ended in a draw. Both teams played well and were evenly matched, resulting in a final score that was tied. Despite their best efforts, neither team was able to secure a victory, and the game concluded with a shared outcome.

  • Can Marshall D. Teach teach the Conqueror's Haki at all?

    Marshall D. Teach, also known as Blackbeard, has not been shown to possess the ability to teach Conqueror's Haki in the One Piece series. Conqueror's Haki is a rare and powerful form of Haki that is said to be innate and cannot be learned or taught. While Blackbeard is a formidable pirate with his own unique set of abilities, there is no indication that he has the capability to teach Conqueror's Haki to others.

  • Can I save a game on the local disk D?

    Yes, you can save a game on the local disk D as long as the game allows you to choose the installation location. When installing the game, you can select the local disk D as the destination for the game files. However, it's important to ensure that the local disk D has enough free space to accommodate the game files and that you have the necessary permissions to write to that disk.

  • Do you know an old PC children's learning game?

    Yes, I know of an old PC children's learning game called "Reader Rabbit." It was a popular educational game in the 1990s and early 2000s, designed to help children learn reading, math, and other basic skills in a fun and interactive way. The game featured colorful characters and engaging activities that made learning enjoyable for young children. "Reader Rabbit" was a staple in many households and schools as a tool for early childhood education.

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