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Teaching, Tutoring and Training in the Lifelong Learning Sector
This core text provides comprehensive support for pre-service and in-service trainee teachers in the Lifelong Learning Sector covering all they need to know to achieve QTLS status. Supporting trainees through all stages of their professional development, the text takes the reader through the theoretical background underpinning teaching and learning and offers practical guidance on day-to-day challenges. This fourth edition has been fully revised and updated and includes a new chapter on teaching practice with notes on observation and lesson planning.New information on behaviour management has been added to support trainees in an aspect of teaching that many find challenging.
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Using Games to Enhance Learning and Teaching : A Beginner's Guide
Using Games to Enhance Learning and Teaching provides educators with easy and practical ways of using games to support student engagement and learning.Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs.The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, difficult to integrate, and require high-end technology. Using Games to Enhance Learning and Teaching offers a comprehensive solution, presenting five principles for games that can be embedded into traditional or online learning environments to enhance student engagement and interactivity.Extensive case studies explore specific academic perspectives, and featured insights from professional game designers show how educational games can be designed using readily accessible, low-end technologies, providing an explicit link between theory and practice.Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research.
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Games for Teaching Primary French
It includes a range of activities, from 5-minute starters or plenaries to longer, more challenging games where learners can make substantial progress.It has been devised specifically for busy teachers with limited resources, budget and planning time, who want simple and effective ideas to use in the classroom. The games in this book cover all core aspects of the primary French curriculum and are organised into the key skills areas of listening, speaking, reading and writing, with additional parts on grammar, number games and sounds.These activities and games allow learners to absorb and explore language in a variety of mediums, building up skills, knowledge and confidence in the process. The book is packed with techniques and activities to support existing schemes of work and offers plenty of inspiration and ideas for teaching primary French.The straightforward, reliable, no-tech suggestions are based on sound pedagogy and years of classroom experience and will deliver great learning outcomes lesson after lesson.
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Learning Java Through Games
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program.Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience.Taking an application-motivated approach, the text presents an abundance of games.Students must read through the whole chapter to understand all the features that are needed to implement the game.Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases.The text teaches students not only how to write code that works but also how to follow good software practices.All sample programs in the text strive to achieve low cohesion and high coupling—the hallmarks of well-designed code.Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes.The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.
Price: 84.99 £ | Shipping*: 0.00 £
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Can games also be installed on D?
Yes, games can also be installed on the D drive of a computer. When installing a game, you can choose the installation location, and if the D drive is available and has enough space, you can select it as the installation destination. This can help free up space on the C drive and keep the system running smoothly. Just make sure to check the available space on the D drive before installing the game.
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How do I install games on D?
To install games on the D drive, you will need to specify the D drive as the installation location during the installation process. When you run the game installer, you should be given the option to choose the installation directory. Simply select the D drive as the destination for the game installation. If the game is already installed on your computer, you may be able to move it to the D drive by uninstalling it and then reinstalling it with the D drive specified as the installation location. Keep in mind that some games may require specific installation paths, so it's always a good idea to check the game's installation instructions or support resources for guidance.
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Which educational games are suitable for teaching?
Educational games that are suitable for teaching are those that are designed to align with specific learning objectives and curriculum standards. They should be engaging, interactive, and provide opportunities for students to practice and apply their knowledge and skills. Additionally, educational games should be age-appropriate and cater to the diverse learning styles and abilities of students. Games that incorporate elements of problem-solving, critical thinking, and collaboration can be particularly effective for teaching a wide range of subjects and concepts.
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How do I install games on drive D?
To install games on drive D, you can choose the installation location during the installation process. When you run the game installer, you will typically be given the option to select the installation directory. Simply choose drive D as the destination for the game installation. If the game does not give you the option to choose the installation directory, you can change the default installation location in your computer's settings to make drive D the default installation drive for new programs.
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Games for Language Learning
Games can be used to practise any of the four language skills – speaking, listening, reading and writing – at any stage of the learning process, from controlled repetition through guided practice to free expression.This completely revised edition of the 'classic' title Games for Language Learning has been restructured to enable busy teachers to navigate it with ease and select the activities most suitable for each of their classes.The games can be integrated easily into existing coursework.There is a section on solo games for independent learners and the games have been selected to cater for a variety of learning styles.The book includes chapters on: Icebreakers and warmers, Speaking, Listening, Writing, Reading, Vocabulary and spelling, Grammar, and Solo games.This book will be of interest to both experienced and new teachers looking for fresh ideas.
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The Learning Power Approach : Teaching Learners to Teach Themselves
Become mind-fit for life! Learning is learnable! Educators can explicitly teach not just content, knowledge and skills, but also positive learning attitudes and habits of mind.Guy Claxton’s The Learning Power Approach will help teachers understand how ‘every lesson, every day’ shapes the way students see themselves as learners.This is the beauty of the Learning Power Approach: it is something all teachers can integrate into their daily practice.Claxton’s work helps us notice ‘what lies beneath’ the surface of our teaching and attend more closely to the way we shape dispositions and attitudes.Readers will find: • approaches focused on building character alongside knowledge acquisition • cognitive, social and neuroscientific supportive evidence • practical illustrations and strategies Written by a renowned cognitive scientist, this book offers a ground-breaking set of design principles for strengthening students’ learning muscles. "This is the beauty of the Learning Power Approach.It is not a program, not a subject, not an add-on - it is something all teachers can integrate into their practice on a daily basis.Claxton’s work helps us notice ‘what lies beneath’ the surface of our teaching and to attend much more closely to the way we shape dispositions and attitudes to learning." Kath Murdoch, Education Consultant University of Melbourne, Melbourne, Australia
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The Learning Power Approach : Teaching learners to teach themselves
In The Learning Power Approach: Teaching learners to teach themselves Guy Claxton sets out the design principles of a pedagogical formula that aims to strengthen students' learning muscles and develop their independence, initiative, determination, and love of learning. Foreword by Carol S. Dweck. Learning is learnable! Educators can explicitly teach not just content, knowledge, and skills, but also the positive habits of mind that will better prepare students to flourish both in school and in later life. And as `traditionalists' fight for rigour and knowledge, and `progressives' defend the increasing focus on character and well-being, Guy Claxton's Learning Power Approach (LPA) brings resolution to this phoney and unnecessary war by offering teachers a win-win pedagogical formula that delivers good academic results while simultaneously turbocharging students' independence, initiative, and love of learning. In this groundbreaking book Guy distils fifteen years' experience with his influential Building Learning Power method to provide a set of design principles for strengthening students' learning muscles, and - together with a wealth of practical strategies and the supporting evidence that underpins them - details the small tweaks to daily practice that will help teachers attend more closely to the ways in which they can shape their students' learning dispositions and attitudes. Complemented by engaging and informative classroom examples of the LPA in action - and drawing from research into the fields of mindset, metacognition, grit, and collaborative learning - The Learning Power Approach describes in detail the suite of beliefs, values, attitudes, and habits of mind that go in to making up learning power, and offers a thorough explanation of what its intentions and guiding principles are.Furthermore, in order to help those who are just setting out on their LPA journey, Guy presents teachers with an attractive menu of customisable strategies and activities to choose from as they begin to embed the LPA principles into their own classroom culture, and also includes at the end of each chapter a "Wondering" section that serves to prompt reflection, conversation, and action among teachers. Suitable for teachers and leaders in all educational settings,The Learning Power Approach carefully lays the groundwork for a series of books to follow that are specifically tailored to primary teaching, secondary teaching, and school leadership.
Price: 18.99 £ | Shipping*: 3.99 £ -
Counting Bears Matching Games Color Sorting Bowls Tweezers Preschool Learning Education Montessori
Counting Bears Matching Games Color Sorting Bowls Tweezers Preschool Learning Education Montessori
Price: 1.80 £ | Shipping*: 1.99 £
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Which good mobile games are suitable for teaching?
Good mobile games suitable for teaching include educational games like "Monument Valley" which teaches problem-solving and critical thinking skills, "DragonBox" which teaches algebraic concepts in a fun way, and "Scribblenauts Remix" which encourages creativity and vocabulary expansion. Additionally, games like "Minecraft" can be used to teach teamwork, creativity, and resource management. These games provide an engaging and interactive way for students to learn and apply new skills in a fun and enjoyable way.
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What learning games and learning programs are available for elementary school?
There are numerous learning games and programs available for elementary school students. Some popular options include ABCmouse, which offers a comprehensive curriculum for early learners, and Prodigy, a math game that makes learning fun through interactive gameplay. Other options include Reading Eggs, a program that focuses on literacy skills, and BrainPOP, which offers educational videos and interactive activities on a variety of subjects. These programs can help students reinforce their learning in a fun and engaging way.
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Should one learn teaching before teaching learning?
It is important to have a solid understanding of teaching methods and strategies before embarking on the journey of teaching others. Learning how to effectively communicate information, engage students, and assess their understanding are essential skills that can be acquired through formal education or training in teaching. By learning teaching techniques first, one can better support the learning process and create a more effective and engaging learning environment for their students.
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Which games are suitable for learning controller control?
Games that are suitable for learning controller control include platformers like Super Mario Bros or Celeste, racing games like Mario Kart or Forza Horizon, and action-adventure games like The Legend of Zelda: Breath of the Wild or Dark Souls. These games require precise movements and quick reflexes, making them great for improving hand-eye coordination and mastering controller inputs. Additionally, sports games like FIFA or NBA 2K can also help players practice precise button inputs and timing.
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