Products related to Adventure:
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Teaching, Tutoring and Training in the Lifelong Learning Sector
This core text provides comprehensive support for pre-service and in-service trainee teachers in the Lifelong Learning Sector covering all they need to know to achieve QTLS status. Supporting trainees through all stages of their professional development, the text takes the reader through the theoretical background underpinning teaching and learning and offers practical guidance on day-to-day challenges. This fourth edition has been fully revised and updated and includes a new chapter on teaching practice with notes on observation and lesson planning.New information on behaviour management has been added to support trainees in an aspect of teaching that many find challenging.
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Adventure Education : An Introduction
Adventure Education is a form of experiential learning typically associated with activities involving risk, from cooperative games such as raft building to high adventure activities such as rock climbing.Adventure Education: An Introduction provides a comprehensive introduction to the planning, delivery and evaluation of Adventure Education, with a strong emphasis on professional practice and delivery.Written by a team of leading Adventure Educators who can draw upon an extensive experience base, the book explores the most important strategies for teaching, learning and implementation in Adventure Education.The book is fully illustrated throughout with real-world case studies and research surveying the key contemporary issues facing Adventure Education Practitioners.This includes essentials for the adventure educator such as risk management and tailoring activities to meet specific learning needs, as well as providing an insight into contemporary uses for adventure programmes.With outdoor and adventure activities being more popular than ever before, this book is essential reading for any student, teacher or practitioner looking to understand Adventure Education and develop their professional skills.
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Adventure Education : Theory and Applications
Adventure Education: Theory and Applications allows students to-get a broad view of adventure education and programming;-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education; -use key concepts, student activities, and Web-based research to enhance the learning process;-employ real-world examples to explore strategies for adventure education in a variety of settings; and-learn core skills for effective facilitation and leadership preparation in adventure programming. With Adventure Education: Theory and Applications, adventure education enters the educational mainstream.This comprehensive text is ideal for introductory adventure courses in a variety of college departments and as a reference for professionals in the field. Project Adventure, a leader in the field of facilities-based adventure learning, teams up with leading adventure educators and professionals to provide a broad view of adventure education and programming.Together, they present the foundational theories and applications of adventure education.In doing so, they-explore the role of games, low- and high-element courses, and outdoor pursuits in adventure education;-cover the core skills for effective facilitation and leadership preparation; -include student-friendly features, such as key concepts, summaries, student activities, additional readings, and Web-based research to meet students' levels of experience and enhance the easy delivery of the course; and-recommend strategies for adventure education and programming based on real-world examples that connect to a variety of recreational, educational, therapeutic, and community settings.Part I presents the history of adventure education as well as the numerous theories and philosophies that have informed its development.It explores the world of adventure in education, health care, and therapeutic, corporate, and school settings.It also provides an overview of adventure organizations and career options, which is helpful to students who are interested in pursuing the study of adventure. Part II outlines the technical and pedagogical skills needed for facilitating adventure experiences.Part III describes each adventure component, explaining how they work in the educational process.It covers facilities-based pursuits such as games, cooperative activities and initiatives, and challenge courses as well as outdoor pursuits.Some sample activities and many additional resources are provided.The final chapter covers models for programming adventure in educational, therapeutic, corporate, and community settings. For students who select careers in other fields, the leadership and team skills learned through Adventure Education: Theory and Applications will serve them well in their future workplaces.For students who do go into adventure education, this text is their guide for finding their own paths in the field.
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The Learning Power Approach : Teaching learners to teach themselves
In The Learning Power Approach: Teaching learners to teach themselves Guy Claxton sets out the design principles of a pedagogical formula that aims to strengthen students' learning muscles and develop their independence, initiative, determination, and love of learning. Foreword by Carol S. Dweck. Learning is learnable! Educators can explicitly teach not just content, knowledge, and skills, but also the positive habits of mind that will better prepare students to flourish both in school and in later life. And as `traditionalists' fight for rigour and knowledge, and `progressives' defend the increasing focus on character and well-being, Guy Claxton's Learning Power Approach (LPA) brings resolution to this phoney and unnecessary war by offering teachers a win-win pedagogical formula that delivers good academic results while simultaneously turbocharging students' independence, initiative, and love of learning. In this groundbreaking book Guy distils fifteen years' experience with his influential Building Learning Power method to provide a set of design principles for strengthening students' learning muscles, and - together with a wealth of practical strategies and the supporting evidence that underpins them - details the small tweaks to daily practice that will help teachers attend more closely to the ways in which they can shape their students' learning dispositions and attitudes. Complemented by engaging and informative classroom examples of the LPA in action - and drawing from research into the fields of mindset, metacognition, grit, and collaborative learning - The Learning Power Approach describes in detail the suite of beliefs, values, attitudes, and habits of mind that go in to making up learning power, and offers a thorough explanation of what its intentions and guiding principles are.Furthermore, in order to help those who are just setting out on their LPA journey, Guy presents teachers with an attractive menu of customisable strategies and activities to choose from as they begin to embed the LPA principles into their own classroom culture, and also includes at the end of each chapter a "Wondering" section that serves to prompt reflection, conversation, and action among teachers. Suitable for teachers and leaders in all educational settings,The Learning Power Approach carefully lays the groundwork for a series of books to follow that are specifically tailored to primary teaching, secondary teaching, and school leadership.
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Which adventure?
The adventure of life itself. Life is full of unexpected twists and turns, challenges and opportunities, and it is up to each individual to navigate through this adventure in their own unique way. Embracing the unknown, taking risks, and learning from experiences all contribute to the excitement and growth that come with this grand adventure called life.
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Which DSA5 adventure gives the most adventure points?
The adventure "Das Geheimnis des Drachenritters" (The Secret of the Dragon Knight) from the DSA5 core rulebook gives the most adventure points, with a total of 2000 AP available. This adventure is designed for experienced heroes and offers a challenging and rewarding experience for players. It involves a complex mystery and dangerous adversaries, making it a high-stakes and high-reward adventure in the world of The Dark Eye.
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What are adventure songs?
Adventure songs are a genre of music that often feature lyrics and themes related to exploration, discovery, and the thrill of embarking on new experiences. These songs typically have an upbeat and energetic sound, with driving rhythms and catchy melodies that evoke a sense of excitement and wanderlust. Adventure songs can cover a wide range of topics, from traveling to far-off lands to overcoming obstacles and embracing the unknown. Overall, they aim to inspire a sense of adventure and encourage listeners to embrace the spirit of exploration.
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What professions involve adventure?
Professions that involve adventure include wildlife photographers, travel bloggers, and expedition leaders. These individuals often travel to remote and exotic locations, encounter unpredictable situations, and immerse themselves in different cultures. Their work requires them to be adaptable, resourceful, and willing to take risks in order to capture unique experiences and stories.
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The Learning Power Approach : Teaching Learners to Teach Themselves
Become mind-fit for life! Learning is learnable! Educators can explicitly teach not just content, knowledge and skills, but also positive learning attitudes and habits of mind.Guy Claxton’s The Learning Power Approach will help teachers understand how ‘every lesson, every day’ shapes the way students see themselves as learners.This is the beauty of the Learning Power Approach: it is something all teachers can integrate into their daily practice.Claxton’s work helps us notice ‘what lies beneath’ the surface of our teaching and attend more closely to the way we shape dispositions and attitudes.Readers will find: • approaches focused on building character alongside knowledge acquisition • cognitive, social and neuroscientific supportive evidence • practical illustrations and strategies Written by a renowned cognitive scientist, this book offers a ground-breaking set of design principles for strengthening students’ learning muscles. "This is the beauty of the Learning Power Approach.It is not a program, not a subject, not an add-on - it is something all teachers can integrate into their practice on a daily basis.Claxton’s work helps us notice ‘what lies beneath’ the surface of our teaching and to attend much more closely to the way we shape dispositions and attitudes to learning." Kath Murdoch, Education Consultant University of Melbourne, Melbourne, Australia
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Understanding Teaching and Learning in Primary Education
This textbook gives you guidance and insights into the knowledge, values and commitments necessary to succeed in the primary classroom, supported by links to theory and research literature and realistic scenarios you may encounter as a new teacher. Fully updated throughout, key features of this second edition include:· A new chapter on inclusive education· Newly expanded coverage of digital learning, engaging with educational research and the role of the primary teacher· New ‘View from Practice’ examples· Cross-referenced links to the Teachers’ Standards in England and the GTCS Professional Standards in Scotland and where they are covered within the bookThis is essential reading for professional studies modules on primary initial teacher education courses, including university-based (PGCE, PGDE, BA QTS, BEd), school-based (SCITT, School Direct) and employment-based routes into teaching.
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Higher Education Teaching & Learning Space Design Guide
This book is essential reading for teaching staff and librarians to assist them in briefing the project design teams.It should also be a reference book for architects and interior designers.Student's need for social learning, collaborative and interactive facilities have had the greatest impact on the design of new teaching and learning spaces.The author, Brian Griffin, Architect researched this subject over many years and has included a large number of international Case Studies of successful designs.He is also the author of 'Laboratory Design Guide' 3rd Ed 2012 Routledge.
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Reflective Teaching and Learning in Further Education
This book looks at critical reflection as a key skill for all teachers in further education (FE) and an important part of the new Professional Standards.In particular the text explores the key themes of self-awareness, planning, managing behaviour and CPD in relation to reflective practice to demonstrate how it can support those areas of teaching that most often cause concern.The limitations and benefits of reflection are analysed and action research is identified as an important facet in developing professional reflective practice which can in turn enhance both the personal and professional life of FE teachers. Â
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Is this an adventure?
Yes, this is an adventure. An adventure is defined as an exciting or unusual experience, and the journey or experience being described fits this definition. It involves new and unexpected challenges, opportunities for growth and learning, and a sense of exploration and discovery. Therefore, it can be considered an adventure.
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How do I remove an Adventure Backpack from Adventure Backpacks in Minecraft?
To remove an Adventure Backpack from Adventure Backpacks in Minecraft, you can simply right-click on the backpack while holding the sneak key (usually Shift by default). This will remove the backpack from your character's back and place it in your inventory. Alternatively, you can open your inventory and drag the backpack out of the slot it is in to remove it.
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When does the youth welfare office cover the costs for adventure education?
The youth welfare office covers the costs for adventure education when it is deemed necessary for the well-being and development of a young person. This could include situations where a young person is at risk, struggling with personal issues, or in need of additional support. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual circumstances and the potential benefits of the adventure education program for the young person.
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When does the Youth Welfare Office cover the costs for adventure education?
The Youth Welfare Office covers the costs for adventure education when it is deemed necessary for the development and well-being of a young person. This may include situations where a young person is at risk or facing challenges that can be addressed through adventure education. The decision to cover the costs is typically made on a case-by-case basis, taking into consideration the individual needs and circumstances of the young person.
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